Issue · Technology

Technology

Every technology bill, vote, and legislator stance in Maryland, automatically classified by Maddy, our AI policy reader.

Total bills
34
2026 Regular Session
Top supporter
Mary-Dulany James
100% support rate
Top opponent
Justin Ready
0% support rate
Ranked legislators
10
5 support · 5 oppose
Key legislators

Who's moving technology in Maryland

Legislators moving technology in Maryland
Legislator Party Stance Support rate Votes
Mary-Dulany James
Mary-Dulany James Senate · District 34
D
Strong +
100% 54
Brian Feldman
Brian Feldman Senate · District 15
D
Strong +
100% 64
Craig Zucker
Craig Zucker Senate · District 14
D
Strong +
100% 65
Sara Love
Sara Love Senate · District 16
D
Strong +
100% 64
Katie Hester
Katie Hester Senate · District 9
D
Strong +
100% 65
Justin Ready
Justin Ready Senate · District 5
R
Strong −
0% 65
Jack Bailey
Jack Bailey Senate · District 29
R
Strong −
0% 64
Steve Hershey
Steve Hershey Senate · District 36
R
Strong −
0% 59
Johnny Mautz
Johnny Mautz Senate · District 37
R
Strong −
0% 65
Paul Corderman
Paul Corderman Senate · District 2
R
Strong −
0% 65
Showing 31–34 of 34 bills

All technology bills

passed · Maryland · House of Delegates Mar 25, 2026

HB 883: Consumer Protection - Artificial Intelligence - Behavioral Health Care Prohibitions

HB 883 prohibits AI developers from making or causing AI to make claims that the AI is a behavioral health provider or can deliver behavioral health care services. It requires AI sold to Maryland consumers to include clear notices stating users are interacting with AI (not a human) and to detect suicidal thoughts or self-harm, automatically referring users to crisis services. Violations carry civil penalties up to $1 million per offense, with funds directed to Maryland’s Behavioral Health Workgroup Investment Fund. The law directly affects AI developers and sellers operating in Maryland, focusing on preventing misleading AI interactions in mental health contexts.
passed · Maryland · House of Delegates Mar 25, 2026

HB 295: Gaming - Prohibition on Interactive Games and Revenue From Illegal Markets

HB 295 prohibits operating, conducting, or promoting "interactive games" (internet/mobile games simulating casino games, lotteries, or sports betting) in Maryland. It requires license applicants and holders to annually report business relationships with entities supporting such games and disclose any revenue from jurisdictions where interactive gaming is illegal. The bill bars the State Lottery and Gaming Control Commission from issuing licenses to entities accepting revenue from high-risk jurisdictions (e.g., terrorism sponsors or Financial Action Task Force "call for action" areas). This directly affects gaming license applicants, current licensees, and businesses operating in or connected to illegal gaming markets. The law aims to prevent Maryland-based operations from engaging with unregulated or prohibited gaming activities.
passed · Maryland · House of Delegates Mar 24, 2026

HB 172: Municipalities - Enforcement Officers - Body-Worn Cameras

HB 172 allows Maryland municipalities to authorize code, parking, and traffic enforcement officers to use body-worn cameras during their duties. It expands the legal definition of "law enforcement officer" to include these municipal officers for camera use, requiring cities to adopt policies that align with state standards for body-worn camera use. The bill mandates that municipalities publishing such policies must follow guidelines similar to those for police body cameras, including notifying individuals when recording is occurring. The law takes effect October 1, 2026, and does not require municipalities to implement the policy.
passed · Maryland · House of Delegates Mar 23, 2026

HB 952: Consumer Protection - Companion Chatbots - Regulation

HB 952 requires operators of "companion chatbots" (AI systems designed to meet social needs through human-like interactions) to establish safety protocols, including preventing harmful content like self-harm discussions and sexually explicit material for minors. Operators must publish these protocols online, display clear warnings that chatbots are AI (not human), and provide crisis resource referrals for users expressing suicidal thoughts. The bill also mandates that operators of chatbots used by minors display mandatory break reminders after 3 hours of continuous use. It excludes business customer service bots, video game features, and basic voice assistants from these requirements.
Showing 31 to 34 of 34 bills
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