Primary and Secondary Education - Youth-Centric Technology and Social Media Resource Guide
What changed between versions
Added a new definition for 'Youth-Centric Technology' that explicitly lists social media platforms, online games, AI products, non-algorithm-driven virtual communication platforms, e-commerce platforms, smart phones, and laptops.
Changed the guide's required content to encourage students and parents/guardians to understand technology use, rather than just students and caregivers.
Changed the guide's purpose to include promoting informed decision making when using youth-centric technology, rather than just technology, social media, and the internet.
Updated the needs assessment requirements to specifically review existing resources and efforts related to youth-centric technology and social media's impact on mental health.
Added a requirement that the guide must be published before the 2027-2028 school year, in addition to the existing September 1, 2026 needs assessment deadline.