Online Add-on Transaction Fee Youth Service Enterprise
Summary
The act requires each covered social media platform (covered platform) to impose a fee on each add-on transaction that occurs on the covered platform. The act creates the youth mental health services access enterprise in the behavioral health administration (BHA) to use the fee revenue to operate and fund programs that provide youth mental health services. The youth mental health services access enterprise constitutes an enterprise for purposes of section 20 of article X of the state constitution. The act defines a 'covered platform' as a sole proprietorship, a partnership, a limited liability company, a corporation, an association, or another legal entity, or an affiliate thereof, that:Conducts business in this state;Generates revenue directly from add-on transactions conducted in an online gaming service, product, or feature;Generates a majority of its annual revenue from online gaming services, products, or features;Publishes one or more online gaming services, products, or features that are reasonably likely to be accessed by a youth;Collects users' personal data or has users' personal data collected on its behalf; andDetermines the purposes and means of the processing of users' personal data. The act defines an 'add-on transaction' as a transaction through which a player or participant in a video game accessed via an online gaming service, product, or feature acquires:An item or ability that provides the player or participant an advantage over other players or participants of the video game; orA feature that alters or enhances the video game as accessed by the online gaming service, product, or feature. The act creates the youth mental health services access enterprise fund, consisting of money credited to the fund as fee revenue, any money received from the issuance of revenue bonds, and any other money that the general assembly may appropriate or transfer to the youth mental health services access enterprise fund. Money in the youth mental health services access enterprise fund is continuously appropriated to the youth mental health services access enterprise. After deducting its administrative expenses, the youth mental health services access enterprise is required to allocate the remaining fee revenue credited to the fund as follows:40% to operate and fund the youth mental health peer navigator grant program, which program is created in the act;35% to operate and fund the crisis resolution team program, which program is created in the act; and25%, beginning January 1, 2028, to operate the existing youth mental health services program. The initial amount of the fee is 5% of the amount of the add-on transaction. On and after October 1, 2027, the youth mental health services access enterprise may adjust the amount of the fee. The act creates the youth mental health peer navigator grant program to award grants to entities that recruit and train young adults to provide prevention services, peer support, and system navigation to youth in schools or community-based settings. The act creates the crisis resolution team program to provide community-based de-escalation and stabilization services to youth who are experiencing high-acuity behavioral health crises and to their caregivers. Under current law, the BHA operates the youth mental health services program to facilitate access to mental health services, including substance use disorder services, for youth in response to mental health needs identified in an initial mental health screening through the program's web-based portal. The youth mental health services program reimburses providers for up to 3 mental health sessions with a youth. The act directs the youth mental health services access enterprise, rather than the BHA, to operate and fund the youth mental health services program beginning January 1, 2028. The act also allows the youth mental health services access enterprise to reimburse a provider for up to 6 mental health sessions with a youth. The act creates the youth programming and protections enterprise to:Award grants through the existing out-of-school time program grant program; andSupport the department of education's enforcement of educational rights on behalf of children. The youth programming and protections enterprise constitutes an enterprise for purposes of section 20 of article X of the state constitution. The act creates the youth programming and protections enterprise fund. In each state fiscal year, after the state treasurer has credited $8 million to the youth mental health services access enterprise fund, the state treasurer must credit any other money received as fees to the youth programming and protections enterprise fund. Under current law, the department of education administers the out-of-school time program grant program and the state board of education awards grants from the program, subject to available appropriations. The act directs the department of education to consult with the youth programming and protections enterprise in administering the out-of-school time program grant program, and the act directs the youth programming and protections enterprise to award grants from the program in consultation with the state board of education. The act also requires the out-of-school time program grant program to provide programming and services that support the mental health and well-being of children and youth. The act requires a covered platform to ensure that the purchase price for an online gaming service, product, or feature that is reasonably likely to be accessed by a minor to be listed in United States dollars at the point of sale. For the 2026-27 state fiscal year, the act appropriates:$294,984 to the department of revenue from the general fund;$26,500 to the department of law from reappropriated funds;$145,750 to the department of law from the youth mental services access enterprise fund created in the act; and$79,500 to the department of law from the youth programming and protections enterprise fund created in the act.(Note: This summary applies to this bill as enacted.)
The bill was reorganized and expanded to clarify its legal status as an enterprise rather than a tax, ensuring it does not violate constitutional spending limits. The scope of applicability was narrowed to specifically target revenue generated from online gaming add-on transactions, and the definitions were updated to strictly distinguish between initial game access and subsequent paid upgrades.
Scope change
The bill's scope was refined to focus exclusively on online gaming add-on transactions and revenue derived from those specific transactions, moving away from broader social media definitions.
REQUIREMENT
Added a legislative declaration stating the fee is a regulatory charge, not a tax, to comply with state constitutional limits on enterprise spending and revenue caps.
Removed the specific breakdown of fee revenue allocation percentages (40%, 35%, 25%) and the initial 5% fee rate, likely to be finalized in subsequent sections or future amendments.
DEFINITION
Redefined 'covered platform' to require that the majority of the entity's annual revenue comes from online gaming services, narrowing the target audience compared to the previous version.
Clarified that 'add-on transaction' only applies to items or features that provide an advantage or enhance the game, explicitly excluding the initial purchase of access to an online game.
ELIGIBILITY
Added a specific requirement that covered platforms must generate a majority of their annual revenue from online gaming to qualify for the fee.
Revised→Rerevised·3 edits·May 13, 2026
MINOR
The bill was reclassified from 'Revised' to 'Rerevised' to reflect additional amendments adopted in the Second House. The text includes a summary of the bill's core provisions, which involve creating a new enterprise fund to operate youth mental health services and a crisis resolution team program, though the specific policy details of these programs were removed from this excerpt.
Scope change
The excerpt provided is a summary of the bill's contents rather than the operative legal text; therefore, no specific changes to the bill's scope, applicability, or substantive policy provisions can be determined from this diff.
TECHNICAL
The document header was updated to indicate the version is 'REREVISED' and includes amendments adopted in the Second House.
A new line was added indicating the bill was read for the 3rd time unamended in the Senate on May 13, 2026.
A block of text summarizing the bill's creation of a youth mental health enterprise fund, peer navigator grants, and crisis resolution teams was removed from this excerpt.
Reengrossed→Revised·3 edits·May 12, 2026
MINOR
The bill was reclassified from 'Reengrossed' to 'Revised' to reflect that amendments were adopted during the second reading in the Senate rather than the House. The legislative committees remain the same, but the text now includes a new date stamp (May 12, 2026) and additional blank lines before the title, indicating procedural updates rather than substantive policy changes. The core content regarding youth mental health services appears to be unchanged in this specific diff.
Scope change
The bill's scope and applicability remain unchanged; this is a procedural revision reflecting the legislative process.
TECHNICAL
The bill status changed from 'Reengrossed' to 'Revised' to indicate amendments were adopted in the Senate during second reading.
A new date stamp (May 12, 2026) was added near the title, likely indicating the date of the revision or amendment adoption.
Several blank lines were inserted before the bill title and section headers, likely for formatting or layout purposes.
Engrossed→Reengrossed·3 edits·May 7, 2026
MINOR
The bill was reengrossed to include additional sponsors from the House, and a new amendment was added to the text regarding the funding of youth mental health services. The amendment clarifies that fees collected from add-on transactions will be remitted to a specific enterprise created within the bill to fund youth programming and protections.
Scope change
The bill's scope regarding sponsors was expanded by adding five new co-sponsors, and the scope of the funding mechanism was clarified by specifying the destination of the fees.
SCOPE
Five new names were added to the list of House sponsors for the bill.
FISCAL
A new amendment was inserted to clarify that fees from add-on transactions are remitted to the youth mental health services access enterprise created in the bill to fund youth programming and protections.
TECHNICAL
The header was updated from 'Engrossed' to 'Reengrossed' to reflect the inclusion of all amendments adopted in the House of Introduction.
Introduced→Engrossed·3 edits·May 6, 2026
MINOR
The bill was reengrossed to expand its scope by creating a second enterprise, the 'Youth Programming and Protections Enterprise,' alongside the existing 'Youth Mental Health Services Access Enterprise.' This change allows fee revenue collected from online gaming platforms to fund a broader range of youth services beyond just mental health. Additionally, the bill's title was updated to reflect these new funding destinations, and the summary text was modified to include the new enterprise and an appropriation clause.
Scope change
The bill's scope expanded from funding only mental health services to also funding general youth programming and protections through a newly created enterprise.
FISCAL
Created a new 'Youth Programming and Protections Enterprise' to receive a portion of the fees collected from online gaming platforms.
REQUIREMENT
Updated the bill title and summary to reflect that fees are now remitted to two separate enterprises instead of one.
TECHNICAL
Adjusted line numbers and formatting in the summary and title sections to accommodate the expanded text.
Floor votes
How they voted
This bill passed the Senate by voice vote (no roll call recorded).
This bill passed the House by voice vote (no roll call recorded).
Full legislative history
Actions timeline
Total actions
15
Key actions
6
Committee
4
Amendments
1
May 28, 2026
Vetoed
Governor Vetoed
executive
May 19, 2026
Executive-Receipt
Sent to the Governor
executive
May 19, 2026
Upper · Passed
Signed by the President of the Senate
upper
May 19, 2026
Lower · Passed
Signed by the Speaker of the House
lower
May 13, 2026
Introduced
House Considered Senate Amendments - Result was to Concur - Repass
lower
May 13, 2026
Upper · Passed
Senate Third Reading Passed - No Amendments
upper
May 12, 2026
Reading-2
Senate Second Reading Special Order - Passed with Amendments - Committee, Floor
upper
May 11, 2026
Upper · Passed
Senate Committee on Appropriations Refer Amended to Senate Committee of the Whole
upper
May 11, 2026
Committee
Senate Committee on Finance Refer Amended to Appropriations
upper
May 8, 2026
Introduced
Introduced In Senate - Assigned to Finance
upper
May 7, 2026
Lower · Passed
House Third Reading Passed with Amendments - Floor
lower
May 6, 2026
Reading-2
House Second Reading Special Order - Passed with Amendments - Committee, Floor
lower
May 6, 2026
Lower · Passed
House Committee on Appropriations Refer Amended to House Committee of the Whole
lower
Apr 27, 2026
Committee
House Committee on Finance Refer Amended to Appropriations